
You won't find any health kits or armor packs, either instead of the standard numerical health indicator, a colored icon represents your general health status, and the game gives you visual cues through blurring and blood splattering on the screen, which does a good job of making you feel like part of the action. In an interesting twist, there's no crosshair to help you aim - the closest you'll get is the ability to look down your iron sights. From one perspective, it plays out like most first-person shooters, with lots of WWII weapons and a variety of objectives that revolve around fighting waves of Krauts in a variety of outdoor environments. The good news is that Brothers in Arms features some extremely innovative and engaging gameplay. While it's possible to lose squadmates during missions, they never really "die" unless the script calls for it, which also lessens any emotional attachment you might have with the so-called "Baker's Dozen." The story, which could have been a major asset, is really just an afterthought until the very end. There's "Mac," your platoon sergeant Leggett, AKA "that-guy-with-the-glasses" and then a dozen other soldiers that never really stand out in any way. Missions rush by at breakneck pace (more on that in a minute), most of the dialogue is generic and forgettable, and the game shuffles friendly characters in and out of your life so fast that it's hard to care about them as individuals.

This could have set the stage for a memorable and epic story, but the delivery is merely average. The game follows Baker over eight days as he attempts to gather his squad and get back into the fray, traveling from Utah Beach to Carentan. Matt Baker, but the game draws on the true story of the 101st Airborne squad who were shot down and scattered across the French countryside during the D-Day invasion.

You play the reluctant and fictional squad leader Sgt. In terms of story and presentation, Brothers in Arms clearly owes a lot to WWII epics like Saving Private Ryan and Band of Brothers. It doesn't quite reach the epic heights of some other WWII shooters, but Gearbox's squad-based game manages to achieve a double-shot quite rare among videogames these days: innovation and polish. But there's an interesting game ticking under the hood, one that emphasizes tactics and strategy as much as blood and bullets. It's got pretty graphics and lots of guns. Baker must consider his teammates interests as if they were real people - his "Brothers in Arms" - in order to keep their trust and have them follow his orders effectively.Īt first glance, Brothers in Arms: Road to Hill 30 looks like a ton of other first-person shooters. While the game's AI is intended to provide for competent, self-preserving squad-members, is also endows them with human wants and fears. In addition to its action and tactical challenges, Brothers in Arms also incorporates some role-playing styled decision-making.

The player's character, Matt Baker, is also based on the stories of an actual World War II paratrooper. The adventure begins with the D-day airdrop over Normandy, and missions follow situations faced by various members of the real-life 502nd Parachute Infantry Regiment. Instead of a straightforward run-and-gun progression, the game's situations are designed such that players may need to move their men around the battlefield to recon the surroundings, provide cover fire, and pin down the enemy, before they move in for the final kill. Although it offers its share of authentically equipped, WWII shooter action, Brothers in Arms is a squad-based game that requires players to manage and deploy their three-soldier teams intelligently in order to meet mission challenges.
